Monday 27 January 2014

Apple Macintosh: 30 years on from Steve Jobs launch (BBC news)


Click here to  visit BBC site and watch video

Thirty years ago, Steve Jobs released the Apple Macintosh to the world to great acclaim and excitement.
The machine fundamentally changed the way people used home computers; instead of being simple text-input machines it used a graphical interface that set the benchmark for computing for decades to come.
To celebrate its anniversary, several of the founding members of the Mac design team got together in Apple's California hometown, Cupertino, to reminisce about the days spent working on the machine in the run-up to the seminal launch event.

Friday 24 January 2014

IoT Internet of Things

The Internet of Things (or IoT for short) refers to uniquely identifiable objects and their virtual representations in an Internet-like structure.


Thursday 23 January 2014

Easter egg hunt: Seven secrets of the world wide web


Atari Breakout game on GoogleIf you're looking to fill six hours, try searching "atari breakout" on Google Images
There are many hidden secrets tucked away in the media we consume, placed there by mischievous - or perhaps just bored - programmers and developers.
They're known as "Easter eggs" - and the web has them in abundance.
Andy Clarke, who owns Wales-based web design studio Stuff & Nonsense, has his own simple definition: "It's something unexpected that makes you smile."
"It's fun to slip these things in and wonder if people will notice them, and how long it will take," he tells the BBC, remembering one of his own eggs, in which users could shoot a beloved mascot on a local council's website. They never found out.
So here, in no particular order, are some of the best website-based Easter eggs the BBC has found out there. There are no doubt thousands more. You can tweet your favourites to us on @BBCTech.
Please note - all of these worked at the time of publication, but developers have a tendency to remove Easter eggs when updating websites and software. Don't write in.

Up up, down down, left, right, left, right, b, a

Digg easter egg
It's a combination of actions that is etched into the brains of gamers everywhere - the Konami code.
Up up, down down, left, right, left, right, b, a.
Used to unlock cheats on many classic games made by Konami - and others that aren't - the cheat code is also now used as a common way to enable Easter eggs.
Using your keyboard's arrow keys, tap in the sequence on Digg.com for a musical treat.
Or, even better, give it a go on both Vogue.com and GQ.com to meet the internet's most fashionable dinosaurs.
If you're feeling especially brave - try it on Buzzfeed.com for a terrifying glimpse of what entertainment news may become if the world doesn't stage some kind of intervention.

Explore the Tardis and try to simply walk into Mordor

Google Maps Doctor Who easter egg
Diving into Google's vast library of street level imagery around the world is entertaining in its own right, but it gets even more interesting when you're taken to a different dimension altogether.
Situated just outside Earls Court station on the London Underground isthe Tardis from Doctor Who. A quick click on the double arrows will bring you inside for a nose about.
Elsewhere on Street View, meet the Google team that made it, having a song and dance outside the company's headquarters.
And for another fantasy fiction twist, use the "directions" function on Google Maps to get instructions to walk from "The Shire" to "Mordor" - and receive some cautionary advice.

Tasty coded art

KitKat coding egg
Not content with producing real Easter eggs of the edible kind, stashed away on various Nestle-owned sites are some creative renditions of their most famous brands' logos.
By viewing the source code (right click "view source" or "view page source" on most browsers) of kitkat.com, or Skittles.com, you'll see some artistic text art placed in amongst the page's code.

Missiles!

YouTube missiles egg
YouTube, like other Google products, is full of Easter eggs.
For a while, the classic game of Snake could be launched by pressing up and left on the keyboard while a clip was buffering. Sadly, that doesn't appear to work anymore. But in its place, a game of missile command can be launched by clicking to the right of a video and typing "1980" on your keyboard's number pad.
While you're on YouTube - try out searching for "do the Harlem shake" and "doge meme".

Turn Facebook upside down

Facebook upside down egg
This list of Easter eggs is here to demonstrate that these odd features exist. What it isn't designed to do is explain why. Which is good - as the pointlessness of this next trick would leave us empty-handed when looking for an explanation.
Once logged into Facebook, head over to your settings section. Change your language, and choose "English (upside down)", and there we have it. Upside down text everywhere.
While you're at it, pirate mode is fun - turning the "Like" button into the far more satisfying "Arr!".

Things Meatloaf would do for love

Skybet easter egg
The BBC would never condone sports betting while at work, but if you were unfortunate to be doing such an activity and a superior appeared behind you at a moment's notice - the web team at Sky Bet have something of an answer.
By clicking the small icon above the Facebook share button the upper-right-hand-side of the page, a very dull screen with spreadsheets appears, proving your innocence. Until next time.

Do a barrel roll!

Google 'do a barrel roll' egg
Typing various phrases into Google can produce some interesting results.
First, try "do a barrel roll". Then how about "askew".
On Google Images, a search for "Atari Breakout" will steal a lot of the working day. As will a regular search for "Zerg Rush".
There's a full list of Google Easter eggs on a dedicated Wikipedia page.

Wednesday 22 January 2014

The sound of space: Voyager provides music from solar system and beyond

nasa voyager probe in space
Nasa's two Voyager spacecraft have spent 37 years navigating the void beaming back data creating beautiful music. Photograph: HOPD/AP
In space, no one can hear you scream – but the void isn’t quite as silent as you might think.
Cosmic particles populate the emptiness of space, and while they make no sound in the conventional sense, their speeding paths can be translated into sounds we can hear.
Now Domenico Vicinanza, a project manager at GĂ©ant – Europe’s high-speed data network that powers Cern and the Large Hadron Collider among other things – has taken 37 years of data sent back from deep space by Nasa’s Voyager 1 and 2 spacecrafts, and turned it into music.

A duet, separated by billions of kilometres

Vicinanza used 320,000 measurements collected at one-hour intervals by the cosmic ray detector aboard each spacecraft to build a musical piece, tying different detections to different frequencies of note.
Different groups of instruments and sound textures were used to given each of the two different spacecraft - which are separated by billions of kilometres of space – a unique musical voice producing a duet from deep space.
“I wanted to compose a musical piece celebrating the Voyager 1 and 2 together, so used the same measurements (proton counts from the cosmic ray detector over the last 37 years) from both spacecrafts, at the exactly same point of time, but at several billions of kilometres of distance one from the other,” said Vicinanza, who is trained musician with a doctorate in Physics.
The result of this “data sonification” is an up-tempo string and piano orchestral piece.
But there is a serious side to the manipulation of data into audible melodies.
“Analysing the melody is exactly the same as looking at data in a spreadsheet, but using the ear,” explained Vicinanza. “The information content is exactly the same: represented by regularities, patterns, changes, trends and peaks.”
Data sonification is used to spot trends, correlations and long-range regularities in data that are difficult to identify by looking at the numbers but are much easier to listen out for.
Data from the Large Hadron Collider, for instance, was turned into sound by the LHCSound project as part of an outreach initiative to the public, while the International Community for Auditory Display has been hosting conferences focused on auditory analysis of data since 1992.

Tuesday 21 January 2014

Inside a custom-built data centre



As I stepped inside the first layer of the fortress-like building, the first thought that came into my mind was: "Thank God I am not claustrophobic."
With just enough room for one person to stand, the circular glass enclosure - designed to ensure that no-one can "tailgate" another person - is one of the many levels of security that you have to go through to get beyond the reception area of the building.
But then again, it was no ordinary building that I was about to enter.
Welcome to the world of what can aptly be called digital fortresses - custom-built buildings that house data centres.
'Mission critical'
The BBC was given access to one such centre in Singapore, built by Digital Realty, a firm that specialises in constructing such facilities.
From bomb-blast resistant areas to biometric security scanners, these specially designed buildings are fast becoming a preferred choice among companies looking to set up data centres.
The reason is simple.
Bio-metric security scanner at Digital Realty facility in SingaporeMany data centres use biometric security scanners to control access to the facilities

Start Quote

Technology, especially that which caters to financial services, is being looked upon as national infrastructure”
Kris KumarDigital Realty
Firms are storing an ever-increasing amount of data about their customers as the use of technology becomes an indispensible part of people's lives.
From sending text messages, using online shopping portals, making travel bookings, to carrying out banking transactions online - more and more people are using technology to carry out everyday tasks.
And all the data generated by using these services needs to be stored in a safe and secure environment. Equally important is uninterrupted access to this data for both the companies and the users.
"Data centres are mission critical facilities for firms. A failure on this front can have disastrous consequences, especially if you are a large enterprise," Andrew Milroy, an analyst with consulting firm Frost & Sullivan, tells the BBC.
Singapore's rules
Among the companies that rely on data centres, arguably the most important ones are financial institutions such as banks.
Servers stacked up in a Digital Realty facility Data centres usually see hundreds of servers stacked together, which generates a huge amount of heat
Uninterrupted access to data is key to them being able to offer even the most basic of services such as withdrawing money from an ATM machine.

Start Quote

In today's world, uninterrupted connectivity has become a basic requirement”
Ajit Melarkode
Singapore's central bank, the Monetary Authority of Singapore (MAS),has put stringent rules in place for financial firms when it comes to their data centre buildings.
These include making parts of the building that are exposed to pedestrian and truck traffic bomb-blast proof and having metal detectors at the facility.
Kris Kumar, the Asia-Pacific head of Digital Realty, says policymakers across the globe are looking to ensure that critical sectors are safeguarded properly.
"Technology, especially that which caters to financial services, is being looked upon as national infrastructure," he says.
"It is critical not just to the company and its users but also to the country's economy."
Generators at Digital Reality facility in SingaporeAn adequate back-up of power supply is key to ensure the smooth running of data centre facilities
Tailor made
Equinix, another firm specialising in such buildings, is constructing a new facility in Singapore.
Apart from the enhanced security requirements for the financial institutions, even the most basic infrastructure needs to be tailored to suit the needs of such buildings.
The two most important and critical components are electricity and water supply. The servers not only need uninterrupted power supply - but also consume far more electricity that normal computers.
Man trap at Digital Realty facility in SingaporeVarious security measures restrict access to Digital Realty's facility in Singapore
The amount of power delivered to a data centre is nearly 10 times what a normal office building would use.
Digital Reality's facility in Singapore has two alternative sources of power to ensure constant supply. As a back-up, it has put in place 28 generators spread across seven floors - good enough to power 15,000 homes for two days.
Keeping cool
Data centres also generate a large amount of heat - which means the buildings need to be designed to keep the temperature in check.
If the servers overheat, it can result in "thermal failure". And just putting high-powered air-conditioning in is not enough to avoid that.
Digital Realty's facility in Singapore uses "precision cooling units" that blow cold air from openings in the floor to "extract" the heat generated by the servers.
The warm air is then channelled through a cooling unit - to bring its temperature down - and sent back to the server room through the floor again.
"This cycle has to be continued. If it is interrupted the temperature of the servers will reach a critical point," says Mr Kumar.
Ajit Melarkode, managing director of Rackspace Asia Pacific, a cloud computing provider, says that uninterrupted power supply and proper cooling systems are key factors his firm looks at when deciding where to house its servers.
"We need to be sure that our systems will keep running smoothly," he tells the BBC.
"In today's world, uninterrupted connectivity has become a basic requirement."

Monday 20 January 2014

Robots with "soul"






What kind of robots does an animator / jazz musician / roboticist make? Playful, reactive, curious ones. Guy Hoffman shows demo film of his family of unusual robots -- including two musical bots that like to jam with humans. (Filmed at TEDxJaffa.)
Can robots and humans interact the way that human beings interact with each other? Guy Hoffman researches embodied cognition and intelligence in robots


Friday 17 January 2014







The Machine That Changed the World (1992) (broadcast under the alternative title "The Dream Machine" in the UK, with different narration) is a 5-episode television series on the history of electronic digital computers. It was written and directed by Nancy Linde, and produced by WGBH Television of Boston, Massachusetts, and the British Broadcasting Corporation. Backers included the Association for Computing Machinery, the National Science Foundation, and the UNISYS Corporation.
The first three episodes deal with the history of fully electronic general-purpose digital computers from the ENIAC through desktop microcomputers. The pre-history of such machines is examined in the first episode ("Giant Brains"), and includes a discussion of the contributions of Charles BabbageAda LovelaceAlan Turing, and others. The fourth episode ("The Thinking Machine") explores the topic of artificial intelligence. The fifth episode ("The World at Your Fingertips") explores the then-newly-emerging worldwide networking of computers







Wednesday 15 January 2014

Plastic surgery app game aimed at children taken down


Plastic Surgery home screen
Apple and Google have removed games from their app stores in which users performed cosmetic surgery.
Plastic Surgery for Barbie is no longer available on the App Store and Google Play has taken down its version, known only as Plastic Surgery.
The free game, which was labelled as suitable for children aged nine and over, involved making incisions with a scalpel and performing liposuction.
The description on Google described the overweight girl in the game as "ugly".
After performing a variety of procedures on the girl, she is revealed as a much thinner version of her former self and users can compare her body before and after the surgery.
Plastic Surgery for Barbara's face being operated onPlastic Surgery for Barbara is still available to download on the App Store
Although Apple has removed Plastic Surgery for Barbie, a game called Plastic Surgery for Barbara is still available on the App Store.
The graphics and premise are almost identical, although the app still available is listed as being suitable for people aged 12 and over.
In a statement, former British Association of Aesthetic Plastic Surgeons (Baaps) president Nigel Mercer described the Plastic Surgery for Barbie app as "sexist and disturbing".
He said: "This app blatantly and shamelessly uses child-friendly brand names [such as Barbie] to target young, vulnerable children and exposes them to sexist and disturbing rhetoric as the 'game' critiques the body of a cartoon character who does not conform to an unrealistic beauty standard.
Still from Plastic Surgery
"Even more shockingly, the app then encourages children to utilise surgery - going so far as to include images of syringes, scalpels and liposuction cannulas - to 'fix' the patient, who is described as an 'unfortunate girl'.
"That Apple or Google could condone this disgraceful app as a game suitable for children is no less than sickening.
"This app should not be available because it is not 'socially responsible'."
Mattel, which produces the children's doll and owns the Barbie brand, had already distanced itself from the app.
Google confirmed that it had taken down Plastic Surgery for Barbie.
A spokesman for the company said: "We don't comment on individual apps, but will remove apps that breach our guidelines."
Follow @BBCNewsbeat on Twitter

Robots test their own world wide web, dubbed RoboEarth (BBC NEWS)

Robot assistants will use the system to help patientsThe RoboEarth system will be tested in a hospital setting

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A world wide web for robots to learn from each other and share information is being shown off for the first time.
Scientists behind RoboEarth will put it through its paces at Eindhoven University in a mocked-up hospital room.
Four robots will use the system to complete a series of tasks, including serving drinks to patients.
It is the culmination of a four-year project, funded by the European Union.
The eventual aim is that both robots and humans will be able to upload information to the cloud-based database, which would act as a kind of common brain for machines.
Common brain
The system has been developed by research scientists from Philips and five European universities including Eindhoven.
"At its core RoboEarth is a world wide web for robots: a giant network and database repository where robots can share information and learn from each other," said Rene van de Molengraft, the RoboEarth project leader.
The four robots selected to test the system in a public demonstration will "work collaboratively" to help patients, he told the BBC.
One robot will upload a map of the room so that others can find their way around it, others will attempt to serve drinks to patients.
"The problem right now is that robots are often developed specifically for one task," he said.
"Everyday changes that happen all the time in our environment make all the programmed actions unusable."
The aim of the system is to create a kind of ever-changing common brain for robots.
"A task like opening a box of pills can be shared on RoboEarth, so other robots can also do it without having to be programmed for that specific type of box," he added.
Home robots
The cloud-based system will also mean that some of the robot's computing or thinking tasks can be offloaded, meaning that a robot wouldn't need so much onboard computing or battery power.
Robot assistants are likely to be available in homes within 10 years, experts believe.
It is already possible to buy robot vacuum cleaners, robots that wash the windows and robot lawnmowers.
More humanoid robots, able to assist disabled or elderly people, are now being developed.
Author James Barrat, who has written extensively about the dangers of robots gaining their own intelligence, thinks there need to be safeguards.
"In the short term, RoboEarth adds security by building in a single point of failure for all participating robots," he said.
"In the longer term, watch out when any of the nodes can evolve or otherwise improve their own software. The consequences of sharing that capability with the central 'mind' should be explored before it happens."

Friday 10 January 2014

CES 2014: Revising for exams 'while asleep' (BBC news)


Research into our memory patterns shows that memories that are evoked during deep sleep are more likely to stay in our minds for longer, and with greater accuracy.
Sheepdog Sciences, based in California, is seeking to use that theory to help people study.
An app logs what music or sound is being listened to while someone is learning new information. Then, at night, that audio is played back softly when a person is in deep sleep.
Sheepdog Sciences' Alex Butterwick says independent research has shown this to be a highly effective way of retaining information - meaning students can be revising for big exams, even if they are fast asleep.

Thursday 9 January 2014

Vinyl Record Sales Increased 32% in 2013



Vinyl-record
In the midst of the growing adoption of music-streaming services such as Spotify and Pandora, vinyl records have made an unlikely comeback.
While CD sales declined 14.5% last year, vinyl sales grew 32% from 4.5 million units sold in 2012 to 6 million sold in 2013, according to Nielsen SoundScan. Even digital-music sales have taken a hit, as streaming becomes more popular: Overall album sales fell 8.4% last year.
Statista's chart, below, shows the rise of vinyl LP sales in the U.S. between 1993 and 2013.
2014_01_07_Vinyl


Image: Johannes Eisele/AFP/Getty Images